50 lines
1.5 KiB
TypeScript

import { PayloadAction, createSlice, createEntityAdapter } from "@reduxjs/toolkit"
import { StateRequest, toastError, elementListFetch } from "./utils"
import { Game } from "../services/games"
import { AppThunk, AppState } from "."
import { gameListGet } from "../services/gamesAccessors"
const gameAdapter = createEntityAdapter<Game>()
export const initialState = gameAdapter.getInitialState({
readyStatus: "idle",
} as StateRequest)
const gameList = createSlice({
name: "gameList",
initialState,
reducers: {
getRequesting: (state) => {
state.readyStatus = "request"
},
getSuccess: (state, { payload }: PayloadAction<Game[]>) => {
state.readyStatus = "success"
gameAdapter.setAll(state, payload)
},
getFailure: (state, { payload }: PayloadAction<string>) => {
state.readyStatus = "failure"
state.error = payload
},
},
})
export default gameList.reducer
export const { getRequesting, getSuccess, getFailure } = gameList.actions
export const fetchGameList = elementListFetch(
gameListGet,
getRequesting,
getSuccess,
getFailure,
(error: Error) => toastError(`Erreur lors du chargement des jeux JAV: ${error.message}`)
)
const shouldFetchGameList = (state: AppState) => state.gameList.readyStatus !== "success"
export const fetchGameListIfNeed = (): AppThunk => (dispatch, getState) => {
if (shouldFetchGameList(getState())) return dispatch(fetchGameList())
return null
}