mirror of
https://github.com/Paris-est-Ludique/intranet.git
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50 lines
1.5 KiB
TypeScript
50 lines
1.5 KiB
TypeScript
import { PayloadAction, createSlice, createEntityAdapter } from "@reduxjs/toolkit"
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import { StateRequest, toastError, elementListFetch } from "./utils"
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import { Game } from "../services/games"
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import { AppThunk, AppState } from "."
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import { gameListGet } from "../services/gamesAccessors"
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const gameAdapter = createEntityAdapter<Game>()
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export const initialState = gameAdapter.getInitialState({
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readyStatus: "idle",
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} as StateRequest)
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const gameList = createSlice({
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name: "gameList",
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initialState,
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reducers: {
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getRequesting: (state) => {
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state.readyStatus = "request"
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},
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getSuccess: (state, { payload }: PayloadAction<Game[]>) => {
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state.readyStatus = "success"
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gameAdapter.setAll(state, payload)
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},
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getFailure: (state, { payload }: PayloadAction<string>) => {
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state.readyStatus = "failure"
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state.error = payload
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},
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},
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})
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export default gameList.reducer
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export const { getRequesting, getSuccess, getFailure } = gameList.actions
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export const fetchGameList = elementListFetch(
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gameListGet,
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getRequesting,
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getSuccess,
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getFailure,
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(error: Error) => toastError(`Erreur lors du chargement des jeux JAV: ${error.message}`)
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)
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const shouldFetchGameList = (state: AppState) => state.gameList.readyStatus !== "success"
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export const fetchGameListIfNeed = (): AppThunk => (dispatch, getState) => {
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if (shouldFetchGameList(getState())) return dispatch(fetchGameList())
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return null
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}
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