import { PayloadAction, createSlice, createEntityAdapter } from "@reduxjs/toolkit" import { StateRequest, toastError, elementListFetch } from "./utils" import { Game } from "../services/games" import { AppThunk, AppState } from "." import { gameListGet } from "../services/gamesAccessors" const gameAdapter = createEntityAdapter() export const initialState = gameAdapter.getInitialState({ readyStatus: "idle", } as StateRequest) const gameList = createSlice({ name: "gameList", initialState, reducers: { getRequesting: (state) => { state.readyStatus = "request" }, getSuccess: (state, { payload }: PayloadAction) => { state.readyStatus = "success" gameAdapter.setAll(state, payload) }, getFailure: (state, { payload }: PayloadAction) => { state.readyStatus = "failure" state.error = payload }, }, }) export default gameList.reducer export const { getRequesting, getSuccess, getFailure } = gameList.actions export const fetchGameList = elementListFetch( gameListGet, getRequesting, getSuccess, getFailure, (error: Error) => toastError(`Erreur lors du chargement des jeux JAV: ${error.message}`) ) const shouldFetchGameList = (state: AppState) => state.gameList.readyStatus !== "success" export const fetchGameListIfNeed = (): AppThunk => (dispatch, getState) => { if (shouldFetchGameList(getState())) return dispatch(fetchGameList()) return null }